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Out
of This World Science Fiction
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It's 2194. The place is Zimbabwe.
The General's children have been kidnapped. He hires
the Ear, the Eye, and the Arm, a most unusual detective
agency to find his children. Why does he hire them?
Because due to genetic tinkering, the Ear can hear exceptionally
well, the Eye can see further than normal humans, and
the Arm is extremely sensitive to touch. This is a hair
raising adventure with the detectives just one step
behind the children and the kidnappers.
Seven high school students are
chosen to be guinea pigs for a virtual reality project.
The computer will simulate their 10th high school reunion,
but is it always wise to see into the future? Especially
when one student will be dead before the party, but
which one will it be?
Congratulations! You have now
graduated from high school, but there are no jobs available
for you in this new era of robots. All unemployed people
are restricted to designated areas, fenced in ghettos
patrolled by lawless gangs and thought police. Eight
teens are now on their own trying to learn to survive
their boring existence, until they are invited to the
GAME. They are transported to a beautiful new planet,
but is it real or just virtual reality? This is a survival
story set in the future, where friends must learn to
use their unique skills and talents in finding a way
out of their minimal existence.
Puck is on her way to the alien
planet, Shoon, after being expelled from her boarding
school on Earth. The adventure begins when Puck witnesses
a murder aboard the spaceship, Cat's Cradle. Her new
Shoowa friend, Hush, is finally flying back to his plane
planet after his people had been enslaved by the Grakk.
Puck becomes involved in the dangerous search for the
missing Shoowa statue hidden on board.
"It was a dark and stormy night..."
- so begins this classic adventure tale of time and
space travel. Meg, Charles, and Calvin begin to search
for Meg's father, a scientist who disappeared while
working on a secret government project, after a mysterious
stranger appears at their door. Did Mr. Murray discover
the tesseract, the wrinkle in time? Can they duplicate
his journey into time? And who are the enigmatic Mrs.
Whatsit, Mrs. Who, and Mrs. Which? Follow more adventures
of Meg, Charles, and Calvin in other L'Engle books:
A Wind in the Door and A Swiftly Tilting Planet.
This 1993 Newbery winner is the
provocative story of a boy's coming of age in an ideal
society. No war, no poverty, no injustice, but at what
price? Jonas must face the elders in their yearly assignment
of life careers. His friend, Fiona, is named Caretaker
of the Old, but he has been selected for special training
with the unnamed man, "The Giver." Jason will be the
only one in the village with the memories of the past.
Now Jason must use the past to unlock the future.
This is the sequel to Lost in
Cyberspace. Josh's best friend Aaron Zimmer, has turned
his computer into a wish-granting machine. Of course
the system has a few kinks, such as why the poodle is
getting her wishes, and not knowing when or where the
dream machine will be acting upon Josh's secret dreams.
Join them on their humorous journey through time, space,
and middle school.
Three teenagers are kidnapped
from earth, sent for a rocket ride to another planet,
and trained to perform death-defying stunts for aliens
on the planet Vexak. Their future and that of the other
earthlings holds only three options: become pets, be
chosen for experiments, or die performing more dangerous
feats. Joella, Peter, and Liane must make decisions
for their daily survival and ultimately for their future
life.
After the death of a close friend
from a burst appendix, Jason begins to question the
normalcy of his small town. Are the monthly shots for
his health or for a more sinister purpose? Why would
Mr. Grant, the school janitor, give him a glove that
shoots steel pellets with deadly force? Life in Billington
is no longer boring or normal, as Jason begins to discover
the answers about himself and others in town.
Virtual Reality Rent a Memory
Machine is the video game of the future. It is a perfect
form of entertainment. But due to the high frequency
of a dog's bark, Darcy, 11, and Mrs. Galloway, 85, along
with her dog are trapped inside a pretend world with
no way out, and are dependent on Erik convincing the
adult scientists that his solution will work.
The war is only 18 days away -
the moment for which Corgan has been training all his
life. He has been genetically created to be the perfect
soldier in the war to end all wars, one that will be
of virtual reality; however, his sheltered life is torn
apart when he meets two fellow teen warriors after years
of forced isolation. Whom should he believe about the
war? What is the truth about the federation? Corgan
has some tough decisions to make before the final countdown.
Don't want to take that test in
school tomorrow? No problem, send your duplicate. Don't
want to miss that date with your new girlfriend? Send
your duplicate. You could even send your clone for your
monthly visit to grandma. David finds a copying machine
and thinks that this is the answer to his prayers. He
creates another David, but one who refuses to play by
the rules. Life becomes too complicated with two Davids,
and the decision is made that one must go, but which
one?
Barney's summer vacation at the
beach becomes bizarre, when three humanoid aliens move
into the cottage next door and involve him in a crazy
intergalactic board game. These rival aliens will stop
at nothing to acquire the smiling, pink Piggy, even
to bribing and threatening Barney for clues.
Leo swears that for two years
he was kidnapped by little green men, but who in their
right mind will believe him? Only his best friend, Tim,
who realizes that Leo's strange, new paintings are revelations
of his time in another world and with other beings beings.
Tim's sessions with the psychiatrist confuse him even
more. Is he just crazy like the people in the tabloid
stories? Who are the heads in the drawings? What is
their mission on Earth?
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